Attack.
Send an attacker at the opposing player or a specific eligible Vessel, Station, or Commander. Threaten their support. Challenge their strongest asset. Put pressure where it hurts.
Command powerful Vessels. Choose your targets. Fight for a future among the stars. Welcome to Fleets: Galactic Warfare—where the scale of science fiction meets the strategy of a trading card game.
Give the stars
a reason to remember you.
Dynamic combatAttack. Defend. Dodge.
A fleet of your ownBuild around your strategy.
An unfolding universeDiscover the story in the cards.
Space combat should feel like space combat. In Fleets, you choose a target for each attacker, while your opponent weighs how to defend and when to risk a dodge. Your decisions shape both sides of the engagement.
Attack. Defend.
Dare to dodge.
Send an attacker at the opposing player or a specific eligible Vessel, Station, or Commander. Threaten their support. Challenge their strongest asset. Put pressure where it hurts.
Assign free Vessels or Commanders to protect a target under attack. Decide which threats to meet, which assets to cover, and how much of your battlefront to commit.
An eligible, undefended Vessel or Commander can attempt a dodge. Evade the hit, risk a punishing failure, or roll a critical result and strike back.
You evade the attack. Neither combatant deals combat damage to the other for that attack.
The attacker deals its attack damage to your target, which deals no damage back.
Your target takes no damage and deals damage to the attacker equal to its own attack.
An exhausted Vessel or Commander cannot dodge. Stations and Utility Vessels cannot dodge. If a defender is assigned, neither that defender nor the protected target can dodge that attack. Card restrictions also apply.
Assemble the forces, technology, and turning points that make your plan work. Combine Vessels with influential Commanders, support Stations, and specialized Upgrades. Use Events to change the moment and Constants to shape the battle.
Whether you favor coordinated attacks, relentless pressure, patient development, or disruption, your fleet is where that strategy begins.
Swipe through the card previews.
Earth’s first contact arrives with a warning: the Wrathians are coming to harvest its water. Humanity’s fight to survive draws rival powers into a conflict that reaches far beyond one world.
Discover alien cultures, formidable Commanders, industrial outposts, and technology worth fighting for. Every Vessel has a purpose. Every faction has something at stake.
The further you venture,
the less certain your allies become.
A first look at the powers shaping the conflict.
Rallied by first contact, humanity turns resolve into resistance. Coordinated Vessels, inspiring Commanders, and support Stations reward a fleet that fights together.
A relentless force with Earth’s water in its sights. Swarming Vessels, brutal pressure, and threats that return from the scrapyard give the Horde its staying power.
Miners, engineers, and innovators whose technology is used by Humans and Nixians. Develop your position through Resources, versatile Utility Vessels, and long-term planning.
The Nixians are playing both sides. They trade in secrets, exploit the conflict, and keep their true allegiance hidden. Disruption and unexpected returns make them difficult to predict.
Activate your Resource cards’ resource-producing abilities to add resources to your Reserve. Spend them to deploy cards and pay resource costs—or keep them for what comes next.
Build toward a powerful play. Keep your options open. Decide when preparation becomes an advantage.
Fleets is being built around a continuing narrative. Future sets are planned to carry the consequences forward: changing Commanders, shifting alliances, and new technologies that reshape the conflict.
Discover that galaxy through card art and flavor text, then follow the work that brings it to life. Get development news, card previews, and a look behind the scenes on Patreon.